Asynchronous facade for one immutable direct-development Run.
run_idFastSimApplication.run_id(self) -> str
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plan_digestFastSimApplication.plan_digest(self) -> str
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authorityFastSimApplication.authority(self) -> ApplicationAuthority
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controlFastSimApplication.control(self) -> ApplicationControlClient
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sceneFastSimApplication.scene(self) -> ApplicationSceneClient
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framesFastSimApplication.frames(self) -> ApplicationFrameClient
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geometryFastSimApplication.geometry(self) -> ApplicationGeometryClient
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kinematicsFastSimApplication.kinematics(self) -> ApplicationKinematicsClient
Access the lazy solve-only kinematics service.
visualizationFastSimApplication.visualization(self) -> ApplicationVisualizationClient
Access portable debug drawing without a backend SDK.
scenarioFastSimApplication.scenario(self) -> ApplicationScenarioView
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openasync FastSimApplication.open(self, timeout: float | None=None) -> FastSimApplication
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prepareasync FastSimApplication.prepare(self, timeout: float | None=None) -> ApplicationSnapshot
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startasync FastSimApplication.start(self, timeout: float | None=None) -> ApplicationSnapshot
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pauseasync FastSimApplication.pause(self, timeout: float | None=None) -> ApplicationSnapshot
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resumeasync FastSimApplication.resume(self, timeout: float | None=None) -> ApplicationSnapshot
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single_stepasync FastSimApplication.single_step(self, timeout: float | None=None) -> ApplicationSnapshot
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resetasync FastSimApplication.reset(self, timeout: float | None=None) -> ApplicationSnapshot
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stopasync FastSimApplication.stop(self, timeout: float | None=None) -> ApplicationSnapshot
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snapshotasync FastSimApplication.snapshot(self) -> ApplicationSnapshot
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plugin_statusasync FastSimApplication.plugin_status(self) -> PluginHostSnapshot | None
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plugin_eventsasync FastSimApplication.plugin_events(self) -> tuple[PublishedPluginEvent, ...]
Return the bounded immutable history of events published by plugins.
run_infoasync FastSimApplication.run_info(self) -> RunInfoSnapshot
Return immutable public identity for this direct Run.
stateasync FastSimApplication.state(self) -> ApplicationStateSnapshot
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camera_rgbasync FastSimApplication.camera_rgb(self, entity_id: str, timeout: float | None=None) -> CameraRgbFrame
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start_fluid_emitterasync FastSimApplication.start_fluid_emitter(self, request: FluidEmitterRequest) -> FluidEmitterStatus
Start one simulation-time particle emitter after prepare.
fluid_emitter_statusasync FastSimApplication.fluid_emitter_status(self, emitter_id: str) -> FluidEmitterStatus
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stop_fluid_emitterasync FastSimApplication.stop_fluid_emitter(self, emitter_id: str) -> FluidEmitterStatus
Permanently stop one liquid emitter.
set_fluid_emitter_enabledasync FastSimApplication.set_fluid_emitter_enabled(self, emitter_id: str, enabled: bool) -> FluidEmitterStatus
Pause or resume one non-terminal liquid emitter.
create_fluid_reservoirasync FastSimApplication.create_fluid_reservoir(self, spec: FluidReservoirSpec) -> FluidReservoirStatus
Create one conserved liquid reservoir for this Run.
fluid_reservoir_statusasync FastSimApplication.fluid_reservoir_status(self, reservoir_id: str) -> FluidReservoirStatus
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set_fluid_reservoir_volumeasync FastSimApplication.set_fluid_reservoir_volume(self, reservoir_id: str, volume_ml: float) -> FluidReservoirStatus
Refill or drain a reservoir without recreating the scene.
subscribe_camera_rgbasync FastSimApplication.subscribe_camera_rgb(self, entity_id: str, max_rate_hz: float=30.0, capacity: int=1, timeout: float | None=None) -> CameraRgbSubscription
Open a latest-frame RGB subscription pinned to the active generation.
particle_fluidasync FastSimApplication.particle_fluid(self, entity_id: str, timeout: float | None=None) -> ParticleFluidSnapshot
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deformableasync FastSimApplication.deformable(self, entity_id: str, timeout: float | None=None) -> DeformableSnapshot
Read one deformable's current world-frame node state.
closeasync FastSimApplication.close(self, timeout: float | None=None) -> ApplicationSnapshot | None
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